Friday, January 24, 2014

How to Train Your Dragon - Dragon Adventures work

How often do you get animate dragons, paint vikings, and animate explosions? Yeah, I know! That's why I jumped at the chance to join React Games in making How To Train Your Dragon : Dragons Adventure.

I posted a bit about this on my animation blog, but I wanted to share some other pieces I did here. My first assignment was to paint 25 achievements icons (that became 54 by the end!). To connect achievement categories and speed workflow, I create wood, stone, bronze, iron, and gold templates. Here are a few examples.
 Perhaps my favorite piece is a 2D cracking sprite that animated over a 3D animating egg to hatch dragon eggs (we couldn't afford full texture swaps or broken up egg model). This is only the 2D sprite section:

 Beyond animation and concept art, I did a fair amount of UI / UX design for the game. Achievements, Hatchery, Login process and settings ( The frame was already established; I designed the interior flow and pieces). Here are a couple screens.



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